Class LuaResources
- Namespace
- LuaMod
- Assembly
- LuaMod.dll
public class LuaResources : MonoBehaviour
- Inheritance
-
object
Il2CppObjectBase
Object
Object
Component
Behaviour
MonoBehaviour
LuaResources
Fields
boolKeys
public List<string> boolKeys
Field Value
- List<string>
boolValues
public List<bool> boolValues
Field Value
- List<bool>
floatKeys
public List<string> floatKeys
Field Value
- List<string>
floatValues
public List<float> floatValues
Field Value
- List<float>
objectKeys
public List<string> objectKeys
Field Value
- List<string>
objectValues
public List<Object> objectValues
Field Value
- List<Object>
stringKeys
public List<string> stringKeys
Field Value
- List<string>
stringValues
public List<string> stringValues
Field Value
- List<string>
Properties
Bools
public Dictionary<string, bool> Bools { get; }
Property Value
- Dictionary<string, bool>
Floats
public Dictionary<string, float> Floats { get; }
Property Value
- Dictionary<string, float>
Objects
public Dictionary<string, Object> Objects { get; }
Property Value
- Dictionary<string, Object>
Strings
public Dictionary<string, string> Strings { get; }
Property Value
- Dictionary<string, string>
Methods
Cast<T>(Object)
public static T Cast<T>(Object input) where T : class
Parameters
input
Object
Returns
- T
Type Parameters
T
GetAllKeys()
public HashSet<string> GetAllKeys()
Returns
- HashSet<string>
GetBool(string)
public bool GetBool(string key)
Parameters
key
string
Returns
- bool
GetDuplicateKeys()
public List<string> GetDuplicateKeys()
Returns
- List<string>
GetFloat(string)
public float GetFloat(string key)
Parameters
key
string
Returns
- float
GetObject(string, string)
public DynValue GetObject(string key, string CompType)
Parameters
key
string
CompType
string
Returns
- DynValue
GetString(string)
public string GetString(string key)
Parameters
key
string
Returns
- string
RebuildAll()
SetBool(string, bool)
public void SetBool(string key, bool value)
Parameters
key
string
value
bool
SetFloat(string, float)
public void SetFloat(string key, float value)
Parameters
key
string
value
float
SetObject(string, Object)
public void SetObject(string key, Object value)
Parameters
key
string
value
Object
SetString(string, string)
public void SetString(string key, string value)
Parameters
key
string
value
string